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Showing posts from March, 2016

Game 4 - Brewers VS Engineers – tournament rules in effect for Take a Breather lad

Game 4 Hello Guild Ballers, It has been a while since I've looked at the forums or played a game or painted even...  But today I managed to get a quick game in... Brewers again, back to the original opponent;   the engineers. It has been a while since Tom played but we’re going to a tournament in Antwerpen so wanted to practice some games. I used the same line-up as in my previous games against engineers, but swapped Mash for Friday: Tapper – Scum – Hooper – Spigot – Friday – Stave Tom’s   line-up: Ballista – Mainspring – Velocity – Salvo – Colossus - Ratchet – Again I failed to take notes.    Kickoff:  I was able to choose and wanted to be on the receiving end of the ball.   Velocity was appointed kicker.     All Engineers were lined up close to eachother, Velocity going to the right side of the board. The ball was kicked and it bounced to the middle of the pitch. Turn 1 Spigot sprints...

I got some goodies!!

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 Hello Guild Ballers! After listening to Chris from WCWW (Who Cares Who Wins) - A Guild Ball Podcast in a marathon of podcasts (I had to catch up since I'm relatively new to guild ball) I developed a fear of using tape measurers for playing the game.  I woke up several nights in a row all sweaty with pain in the rectum screaming I wanted precision measuring tools for guild ball.  So I've weighed the pro's and con's and decided my health was more important than my wealth and contacted STeve in the hopes he would sell me the instruments needed to get rid of my nightmares. Here, have a look at them: Be a good lad and stay away from the links below if you don't like mature language.  In any other case: Check them out on FACEBOOK And Visit their website! That was it for today! See you around!

Painting up Avarisse and Greede

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Hello Guild Ballers, This week I started painting Avarisse and Greede. Still a lot of work to be done but here is a view on my work in progress #wip Assembled Some of the Base colours on there. Update:  Finished: Yes, I know, the beard and the hat are chipped That's all Folks! Bob Out!

Meet Clamp, a figment of my imagination...

Hello Guildballers! I've been thinking about a new mechanic I would like to see in gam;. a combined legendary play with the trait 'loaded up' I think it would work well without being OP, but this is theory crafting, not actual playtesting... I've created some players using this new mechanic and here's my second player Meet : Clamp, a Hunter! 30mm Base - melee zone 1'' Stats: MOV: 6''/8'' TAC: 5 KICK: 3/6'' DEF: 4+ ARM: 0 INF: 2/4 HP: 14 Playbook²: First row: > - >> - 2 DMG Second row:  M 1 DMG - M > - M GB - M 3 DMG - GBGB Character Plays: Lay in Wait : Cost 1/GB - Range S - Sustained Y Whenever a friendly guild model is attacked within 4'' of this model, this model gets a free countercharge on the attacking model. F oothold Trap: Cost 2/GBGB - Range 4'' - Sustained Y Throw a trap towards an enemy model within range.  If hit it suffers 1 DMG and -4/-4 MOV.   Characte...

Game 3 - Brewers VS Butchers

Game 3 Brewers again, different opponent;   the butchres. A very close game indeed! I used the same line-up as in my previous games against engineers: Tapper – Scum – Hooper – Spigot – Mash – Stave Wesley’s (the Butcher player, duh) line-up: Ox – Princess – Brisket – Boiler – Boar - Meathook – Again I failed to take notes.    Kickoff:   I made the Butchers kick.   Brisket got the ball and kicked it to the right. Apart from Meathook, all butchers are to the left, so I mirror the lineup somewhat. Turn 1 *Spigot sprints up to get the ball, and come back a little.  Then passes it to Tapper, who dodges 4 forwards. *Ox comes forward next to Brisket. *Mash Jogs up the field. *Meathook comes to the right sideon the field all on her lonesome self. *Hooper sprints forwards. *Princess goes left a bit. *Tapper Passes to Mash and uses the momentum to dodge up field and positions himself next to Hooper. *Boar comes up, noticing he won'...

Meet Concrete, a figment of my imagination...

Hello Guildballers! I've been thinking about a new mechanic I would like to see ingame.  a combined legendary play with the trait 'loaded up' I think it would work well without being OP, but this is theory crafting, not actual playtesting... I've created some players using this new mechanic and here's my first player Meet : Concrete, a Masons player. 40mm Base - melee zone 1'' Stats: MOV: 6''/8'' TAC: 5 KICK: 2/6'' DEF: 3+ ARM: 1 INF: 2/3 HP: 17 Playbook²: First row: 1DMG - M> - KD - GB - M KD Second row: > - M 2DMG - M T - M 2DMG > - 3 DMG Character Plays: Shutout: Cost: 1 -  Range 8” -  Sustained Y If target enemy model has not activated this turn it must be the last model the enemy team activates. This Character Play may only be used once per turn per team. Concussion Cost: GB - Range P - Sustained N Target enemy model loses [1] Influence. Character Traits: Loaded up: As lon...

Painting up Rage

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Hello Guildballers, Yes I'm still working on my Union Team.  I've painted up my second player!! Here are some pictures of Rage. Again I have to apologize for the quality of the pictures of my Nexus 5X.  (Or it could just be me) See you around!

When to play Football vs when to play 'the beatdown'

Hello Guildballers! Introduction What's this? An article? About when to play football or 'beatdown'? Shouldn't you have a game-plan and stick to it? Well... Sure, if you pick a straightforward team like Fish or Butchers you know what you're going to do. Sure, if you build your team you know what your game-plan is. But. This article is an attempt at looking when to do something other than what your team is built for! This article is the result of theorizing about the game and playing it, looking for mistakes, mine or the opponents This article is what I needed to make to become better at the game. I hope by the end of my musings you will look at the board with a new set of eyes, every turn, maybe even activation... To make a quick check after thinking can I do something better? Presentation As you all may know I play Brewers, a team that is not recommended for new players, because it isn't an obvious team. It looks like a team intended...

These are overdue: Meet my Brewers

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Hello Guildballers! I have been talking about my brewers on here but haven't shown them to you yet. You might have spotted them if you follow me on instagram, twitter or facebook.  But nevertheless, they deserve a place on my blogspot! Here they are: The Team is primed Painted up  Tapper:   Scum: Front View Friday: Hooper: Spigot: Stave: Esters: Mash: Stoker: Man, I need to learn how to take pictures propperly... (Nexus 5X as camera) UPDATE:  Joins the ranks: Quaff: