Meet Concrete, a figment of my imagination...

Hello Guildballers!

I've been thinking about a new mechanic I would like to see ingame.  a combined legendary play with the trait 'loaded up'
I think it would work well without being OP, but this is theory crafting, not actual playtesting...

I've created some players using this new mechanic and here's my first player

Meet : Concrete, a Masons player.


40mm Base - melee zone 1''

Stats:

MOV: 6''/8''
TAC: 5
KICK: 2/6''
DEF: 3+
ARM: 1
INF: 2/3
HP: 17

Playbook²:

First row: 1DMG - M> - KD - GB - M KD
Second row: > - M 2DMG - M T - M 2DMG > - 3 DMG

Character Plays:

Shutout: Cost: 1 -  Range 8” -  Sustained Y
If target enemy model has not activated this turn it must be the last model the enemy team activates. This Character Play may only be used once per turn per team.

Concussion Cost: GB - Range P - Sustained N
Target enemy model loses [1] Influence.

Character Traits:


Loaded up:
As long as this model has not played his legendery play it suffers -2/-2 MOV and -1/-0 KICK

Floored:When this model targets an enemy model that is suffering from the knocked-down condition with an Attack, this model gains [+2] TAC for the duration of the Attack.

Legendary Plays:


Fresh Batch of Wet Cement: Cost 2  - Range S  - Sustained Y
Creates a 4'' AOE Rough Ground in base contact with this model for the remainder of the game.  Any enemy model hit suffers the KD condition, any friendly model hit may make a 2'' dodge, if after the dodge a friendly model is still inside the AOE it suffers the KD condition.  This model may make a 1'' dodge.


²: when the first character on this playbook is "M" the play is momentous

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