A New Guild: The Inn-Keepers Guild

Hello Guild Ballers!

We're back with yet another idea for a guild!

See if you like 'em:

Meet MaƮtre - captain of the Inn-keepers Guild


30mm base model: Human - 1" melee - (Captain) - 14 HP

MOV: 5/7
TAC: 6
KICK: 3/6
DEF:4
ARM:1
INF: 4/5








Character Plays:

Marked Target Cost: 1/ - Range: 8”
A friendly model that declares a Charge against the affected target enemy model gains [+0”/+2”] MOV for the duration for the Charge.

Reprimand Cost: 2 - Range: 4" - Once per turn
Another friendly guild player gains Furious untill that models activation ends.  After the opponents activation the affected model must activate next if able .
*Furious: This model may charge without spending influence

Second Wind Cost: 2 - Range: 4”  - Once per turn
When target friendly model next ends an activation it may make a Jog.


Character Traits
Always Polite
At the end of this models activation in which it attacked an enemy model, and only selected dodges or as playbook results, this Character gains [+1] DEF.

Light Footed
When this model makes an Advance it ignores the MOV penalty for rough-ground.





On top of it [6" Aura]
When a friendly guild model activates within the aura you may reallocate INF at the start of that models activation removing all INF from friendly guild models within the aura and allocating to friendly guild models within the aura.



Heroic Play
Everything to your liking? [4" Aura]
Enemy models within the Aura must spend 1 extra MP to Take a Breather or Com on Mate

Legendary Play: 
It's payday Range 8"
Friendly models within the pulse may make a 2" dodge towards this model.  All Friendly Guild models within 6" of this model are then allocated 1 INF.


- - - - -

Meet Hommard   (yes a lobster):

30mm base model: Animal - 1" melee - (Mascot) - 6 HP can also play for [Fishermen Guild]

MOV: 4/6
TAC: 3
KICK: 1/4
DEF:5
ARM:0
INF: 1/3



Character Play
Hamstring Cost:
Target enemy model suffers [-4”/-4”] MOV.




Crusher Claw Cost: 2
While in possession of the ball-marker, this model may destroy the ball-marker, consider the ball to have left the pitch.


Character Traits
Crowd Favourite

When this model scores VP for the team you gain 1 extra VP

Loathe [Bisque]
This model spends an axtra influence to pass to the named model or to target the named model with a Character Play.

Hunter’s Prey
When damaged by this model enemy models suffer the snared condition.
Get over here! [Bisque]
Once during this model’s activation, if the named friendly model is within [10”] of this model, the named friendly model may make a Dodge up to its base-move towards this model.

- - - - -

Meet Bisque

30mm base model: Human - 1" melee - (winger) - 12 HP can also play for [Fishermen Guild]

MOV: 5/7
TAC: 4
KICK: 2/6
DEF:4
ARM:0
INF: 2/4

 

Character Play
 Spill the soup Cost: 2/ - Range: 4" - AOE 3"
All models hit suffer [1] DMG and the burning condition.  This ongoing-effect AOE is Fast-Ground.

Gotcha! [Hommard] Cost: - Range P
When making an Attack against an enemy model engaged by the named model, this model may select any playbook result on the named models playbook. (you can gain MP if the choosen result generates MP)

Character traits:
Linked [Hommard]
When this model’s activation ends, the named friendly model may take its activation next if able to do so.


Charmed [Fishermen Guild]
This model gains [+1] DEF against each Attack  or Character Play made against it by the named  model type.


- - - - -

Meet Sommelier:

30mm base model: Human- 1" melee - (Defensive Midfielder) - 17 HP Can also play for [Brewers Guild]

MOV: 5/7
TAC: 5
KICK: 3/6
DEF:3
ARM:1
INF: 2/4

 


Character Play

Another Glass? Cost: - Range: P
Target enemy model suffers the KD and the Poison condition.

Tooled Up Cost: 1 - Range: 4”
Target friendly Guild model gains [+1] DMG to Character Plays that cause damage and Playbook damage results.

Character Traits
Charmed [Brewers Guild]
This model gains [+1] DEF against each Attack  or Character Play made against it by the named  model type.

Magical Brew
At the start of this model’s activation, remove all conditions from this model. This model also recovers [2] HP.


Heroic Play
Can I advise a different Wine? [4" Aura]
When a friendly Guild model starts its activation within this aura it gains [+1 TAC] and [+1] DMG to playbook damage results when attacking an enemy model suffering the poison condition.

- - - -

Meet Manuel:

40mm base model: Human - 1" melee - (Centre Back) - 6 HP

MOV: 5/6
TAC: 5
KICK: 1/8
DEF:2
ARM:2
INF: 1/4



Character Play
Tether Ball Cost: 2 - Range: 6”
Target free-ball is immediately placed in possession of this model.

What's the name? Cost 2: - Range 4"
Target enemy model can only make a pass action targeting this model when announcing a Kick action.

Did you make a reservation? Cost: 1 - Range 6"
While this model is within [4”] of a friendly goal-post, target enemy model suffers [-2/-2] Kick

Character Traits
Goal Defence
Enemy models suffer [+1] TN to Shots while this model is within [4”] of a friendly goal-post.

Gluttonous Mass
The first time each turn this model is hit by an enemy Attack or Character Play that targets this model, except while making an Advance, the Attack or Character Play is ignored.


I know nothing
This model must always be allocated at least [1] INF during the  Maintenance Phase.

Heroic Play
You're not on the list [3" Pulse]
All enemy models within the pulse suffer the KD condition and a [4" push] directly away from this model.
- - - -

Meet Waiter:

30mm base model: Human - 1" melee - (Striker) - 12 HP

MOV: 6/9
TAC: 3
KICK: 4/8
DEF:5
ARM:0
INF: 2/4



Character Play
Singled Out Cost: - Range: P
Friendly models gain [+2] TAC against target enemy model.

Character Traits
Always Polite
At the end of this models activation in which it attacked an enemy model, and only selected dodges or as playbook results, this Character gains [+1] DEF.

I will Bring you another
After the ballmarker leaves play this model may make a dodge up to his max MOV towards the ball marker after the throw inn has been resolved.

Assist [MaƮtre]
When making an Attack against an enemy model engaged by the named model, this model gains [+1] TAC and [+1] DMG to Playbook damage results.

Close Control 
Once per turn this model may ignore the first Tackle Playbook result against it.

Light Footed
When this model makes an Advance it ignores the MOV penalty for rough-ground.


- - - - -

Meet Chateau-Briand:

40mm base model: Human - 2" melee - (Attacking midfielder) - 18 HP may also play for [Butchers Guild]

MOV: 5/7
TAC: 5
KICK: 2/5
DEF:3
ARM:2
INF: 1/4



Character Play

Blood Cost: - Range: P
Target enemy model suffers the bleed condition.

Skinned alive Cost: - Range: P
Target enemy model suffers 2 DMG, the bleed condition and the Snared condition. If this model inflicts the taken-out condition using this Character Play this model gains [+1/+0] INF for the remainder of the game.


Character Traits
Anatomical Precision
During an Attack from this model enemy models suffer [-1] ARM

Charmed [Butchers Guild]
This model gains [+1] DEF against each Attack  or Character Play made against it by the named  model type.



Heroic Play
Clean your knives [4" Pulse]
Friendly models within the Pulse clear the Poison and Bleed condition, ongoing AOE effects Smoke, Rough Ground, or Poison are removed from play.

- - - - -

Meet Chef:

30mm base model: Animal - 1" melee - (Defensive Midfielder) - 15 HP

MOV: 5/7
TAC: 4
KICK: 3/6
DEF:3
ARM:1
INF: 2/2



Character Play
Hot Pan to the head  Cost:  - Range: P
Target enemy model suffers the KD and Burning Condition and loses [1] INF.

Dinner is ready Cost: 1 - Range S
Add a 3" AOE to the Smells Good Aura centered within the Aura.  It has the same effect as the Aura.


Character Traits
Smells good [4" Aura] - [Human]
Enemy models of the named type within the Aura suffer [-1] TAC against this model and can only reposition or advance towards this model.

Ring the Bell [Waiter]
The named model may make a 4" Dodge towards this model, this model must then make a pass action without spending INF to the named model. Upon a succesful pass no MP is generated.  Upon an unsuccesful pas replace this Character Trait with Berserk for the remainder of the game.


- - - - -

Meet Dishes:

30mm base model: Human- 1" melee - (Striker) - 10 HP

MOV: 5/8
TAC: 3
KICK: 3/8
DEF:4
ARM:1
INF: 2/4





Character Play

Dirty Knives Cost: 2/ - Range:  6”
Target enemy model suffers [-1] DEF, [1] DMG and the poison condition.



Where’d They Go? Cost:1/ - Range: S
This model may make a [4”] Dodge.


Character Traits
Unpredictable Movement
Once per turn when an enemy model ends an Advance  in this model’s melee zone, this model may immediately make a [2”] Dodge.

Extended Reach
During its activation this model’s melee zone is [3”].

Fluff:

Brisket and some high ranking guy in a suit showed up at the inn. Manuel was eyeballing the two, but mostly Brisket.  When they finally aproached the door he adressed the man: "Did you make a reservation?" The hat of the man got tipped a little by the short nod he gave to confirm the question asked. "What's the name, please?" Continued Manuel, already looking down at the list.  The gloved hand slipped him a card.  Manuel looked up the name and stood aside: "Can I take your coats please?"  Brisket gniffled and took off her jacket handing it to Manuel.  Inside MaĆ®tre was awaiting the duo and escorted them to their table: "Here are your menu's, I'll give you a moment to decide.  A waiter will be with you momentarelly, you can call him Waiter.  Bon Apetite!"
Brisket was smiling broadly and Waiter overheard part of the conversation: "I'm glad my proposal is to your liking ..." But it soon stopped as it was clear he was within hearing distance. "Are you ready to order please?"
"We'll have the menu, both of us.  Is there any pepper used in the Bisque de Hommard?" Asked the gentleman, still wearing his hat. "No sir, there is not." 
"Good, good, I have allergies you know." The man looked up and winked at Waiter.  "Could you bring us the wine-selection please?  I'll have a peek at what grapes you have in house..." - "Absolutely Sir!"
Sommelier was summoned to the table handing over the wine-menu to the man and awaiting patiently for him to decide or ask questions.  As the man selected a wine Sommeliers eyebrows shot up in the air.  The wine was far to alcoholic to fit the menu.  "Can I advise a different Wine?  This one is rather strong to the taste, good sir."  - "No you may not!" Barked the man.  Sommelier made a stiff bow and walked away to fetch the order.
Dinner continued and bits and pieces of the conversation were overheard and spread in the kitchen as gossip.  "Brisket you say?  Of the butchers guild?" Said Chateau Briand. "Made Captain?  You must be joking?!" Said Dishes.  "Who's she with?!" Asked Bisque, looking out of the kitchen trying to see for himself.
But all gossip fell silent and the men and women hurried along to go about their tasks as fast and good as they could as soon as MaĆ®tre stepped in.  Followed by Sommelier and Waiter. "Right, I've got orders from above, listen up!" The hole crew was sharp and listened to their boss: "Sommelier, give the man a dose of your potion, Waiter, take Brisket aside and give her this note here.  Bisque, create a diversion, let one of your lobsters escape for all I care, make sure the other guests are looking at you and not at the table where Brisket and the gentleman are.  Dishes, make sure Bisque is doing a good job, if not start throwing out dishes to create even more of a diversion.  Chateau Briand, keep your antidote at the ready, as soon as Brisket has put away the note bring back our esteemed gentleman.  Chef, after it's done come to the resque with the most lovely meal you can serve!  I want them to forget all about the ruckus ASAP!  Right! You all know what to do!" The men jumped up as Manuel came in, overhearing the last words of MaĆ®tre.  "I know nothing MaĆ®tre, what must I do?" - "Ah Manuel! Good that you're here, keep the clients at the door busy for a moment, don't let anybody in till I come to your aid." barked MaĆ®tre, Manuel turned but halfway stopped his motion turning to MaĆ®tre again: "So you know who's at the door asking for a seat?  I told him we are fully booked, but he insisted on talking to you..."   - "Get back to your post, Manuel, I'm on top of it..." MaĆ®tre shooed Manuel away and nodded to the rest.  The plan was executed perfectly.  Bisque went in first, walking towards the lobster tank, Big mustache high in the air, cooking bonnet firm on the head, already drawing the attention of people in.  Sommelier and Waiter went out next to do their business.  The man was already looking at Bisque when Sommelier asked: "Another glass, sir?" And as soon as he drank from it Bisque shouted: "Auch, you filthy animal!" A lobster flew out of his hands onto the floor.  It scurried away followed by Bisque shouting after it.  Dishes stood in the doorway, plates at the ready.  He spotted Tapper in the corner of the room having a look at Waiter and dropped a plate, cursing and swearing.
The commotion was over as fast as it started.  MaĆ®tre came in and announced desert would be on the house.  He bowed to a short applause, as did Bisque who triumphantly put the lobster back in the tank.
MaĆ®tre walked outside next to Manuel and said: "It is done." Manuel turned and asked: "What is sir?" as the man who was waiting beside him nodded and left.  "We'll be playing Guild Ball soon, Manuel!  That's what! Now you had a problem?" - "Ah yes, This gentlem.." Manuel fell silent as he spotted only the emptyness in front of his standard, the man had left...


That's all folks!

Hope you enjoyed!!

Bob Out!




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