Meet Scoff, yet another brewer player!

Hello Guild Ballers,

As this blog has become a silent resting place, mostly due to other time-consuming activities, I have not thrown it out yet.

So here is another one of my ideas: 

Scoff:
30mm base - 1" melee - male - 16HP

MOV : 4/8
TAC: 5
KICK 2/5
DEF: 3
ARM: 1
INF: 2/3




Character plays:

Smashed Shins: Cost: - Range: P
Target enemy model suffers [-4/-4”] KICK.

Unexpected Arrival:  Cost: - Range : S - Zone: 3" Pulse
Enemy models within the pulse suffer a [4”] Push directly away from this model.

Ball Hog: Cost: 1 - Range: S - OPT
This model may not make a pass towards a friendly player.
While being engaged or whenever a model ends an Advance in this model's melee zone, this model may make a pass action.  If the pass is successful this model may then make an advance up to his max MOV towards the ball.

Character Traits:
'Ballsy' :
While this model is in possession of the ball it receives [+2] TAC and [+1] DEF

'Took the bait!' :
Whenever this model loses possession of the ball through a playbook result or character play from an enemy player this model may immediatly make a [4"] dodge towards the enemy model that is the source of said play/result, if this model is then within melee range it may make a free attack action against that model gaining [+2] TAC.

Heroic Play:
I Shoot Better after a Beer...
This model gains [+1/+2”] KICK. During a Parting Blow that targets this model, this model gains [+1] DEF.

That's Scoff for you guys!

Hope you like him!

Bob Out.

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