Random Ideas I had for the Ratcatchers Guild
Hello Guild Ballers,
Welcome to my blog, the info below has been sitting in my 'to do list' since steamcon made the model Skulk and we knew the ratcatchers were coming...It's very hot topic and I haven't finished the ideas at all, but I feel like I'm not going to. So I figured, why not put it up as is...
Have a look at what I had in mind:
Meet Valve
Character Plays:Caution: Cost: 2 Range S
Place a caution marker in base contact with this model. There can be up to 2 caution markers in play. If a third marker would be created using this character play remove the marker furthest from this model.
Character Trait:
Immune
Removing conditions while suffering from the diseased condition cost 1 MP less. At the end of the turn when this model is suffering from the poison condition heal this model up to [2] HP. As long as this model is suffering from the poison condition it loses [-0/-2] MOV.
Heroic Play:
Smoke'em Pulse [5]
At the end of this characters activation choose a caution marker on the pitch ,it generates a pulse, all models within the pulse must choose to either suffer the poison condition or take [2 ] DMG. Remove the caution marker.
Meet Quarantine
Character Plays:Wither Cost: 1 Range S
During this models activation when in base contact with a marker this model may remove the marker from the pitch and replace it with an [3"] AOE. All models entering or ending their activation in this AOE suffer the Poison and Disease condition OR take [3] DMG.
Character Trait:
Immune
Removing conditions while suffering from the diseased condition cost 1 MP less. At the end of the turn when this model is suffering from the poison condition heal this model up to [2] HP. As long as this model is suffering from the poison condition it loses [-0/-2] MOV.
So that was it.
We'll see what the actual models will bring to the table!
See you next time
Bob Out
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