Meet Belch, a figment of my imagination...
Hello Guildballers!
I'm a brewers player and I was wondering if any of you are dreaming about a player for guildball or adjusting an existing player. Making new skills to add to the card of a player. Be it a play or trait...
If so reply here with your ideas !!
Here is mine:
Player name: BELCH
I have been thinking about a Brewer player - just for fun - no playtesting has gone into this so I don't know if this would be broken or to weak even... :
A 40mm base figure with the play - 1 - 'imperfect power shot' It would be something like : [Player] can make an imperfect power shot; target a spot to place the ball between 8'' and 10'' from [Player]. On a rol of 1-3 the kick fails, scatter the ball from the player's position using the standard scatter template. On a roll of 4 the kick misses and scatters 2'' from the target location, on a roll of 5 -> 1'' and is spot on on a result of 6. The ball can not be intercepted until after the first scatter (if any on a result of 4-6) is resolved. After that, if the ball lands and can not be snapped to a player, the ball scatters again using the normal scatter rules. If the kick was a shot on goal the TN=6 and the dice pool is set to 1 after applying modifiers, the player must also spend 1MP to make a kick on goal. No bonus time can be used to boost the dice pool.
play - 2 - 'foul burp' - Range 1'' - Push target model 4'' directly away from [player]. When the target cannot make the entire 4'' it suffers the KD condition. Any model hit by the pushed player also suffers the KD condition. If the movement is stopped by an obstruction place it on the other side of the obstruction in base contact with the obstruction, indicating the player fell over the obstacle.
I would also give that player the trait - 'Showing off': When making a kick action this player generates 1MP if any of the dice come up as a 6. In addition he can spend that 1MP to make a 4'' dodge.
I see his profile card as:
MOV: 4''/6''
TAC: 6
KICK: 1/6''
DEF: 2+
ARM: 1
INF: 1/3
HP: 19
He would also have Gluttonous Mass and tough hide. (or at least one of them)
His Heroic would be 'Passing Gas': [3'' Aura] When 'Passing Gas' is played, all models within the aura are pushed 2'' directly away from [Player], any models still inside the aura after the push suffer the poison condition. Any player entering the Aura suffers the poison condition.
Belch's melee would be 1''.
His playbook would be 5 long (1 fewer than his TAC as it should be with brewers) and would be a mix of momentous and non-momentus KD's, pushes, 'foul burp' play and DMG.
So how do you like him? Have you been inspired to make your own? Let me know!
I'm a brewers player and I was wondering if any of you are dreaming about a player for guildball or adjusting an existing player. Making new skills to add to the card of a player. Be it a play or trait...
If so reply here with your ideas !!
Here is mine:
Player name: BELCH
I have been thinking about a Brewer player - just for fun - no playtesting has gone into this so I don't know if this would be broken or to weak even... :
A 40mm base figure with the play - 1 - 'imperfect power shot' It would be something like : [Player] can make an imperfect power shot; target a spot to place the ball between 8'' and 10'' from [Player]. On a rol of 1-3 the kick fails, scatter the ball from the player's position using the standard scatter template. On a roll of 4 the kick misses and scatters 2'' from the target location, on a roll of 5 -> 1'' and is spot on on a result of 6. The ball can not be intercepted until after the first scatter (if any on a result of 4-6) is resolved. After that, if the ball lands and can not be snapped to a player, the ball scatters again using the normal scatter rules. If the kick was a shot on goal the TN=6 and the dice pool is set to 1 after applying modifiers, the player must also spend 1MP to make a kick on goal. No bonus time can be used to boost the dice pool.
play - 2 - 'foul burp' - Range 1'' - Push target model 4'' directly away from [player]. When the target cannot make the entire 4'' it suffers the KD condition. Any model hit by the pushed player also suffers the KD condition. If the movement is stopped by an obstruction place it on the other side of the obstruction in base contact with the obstruction, indicating the player fell over the obstacle.
I would also give that player the trait - 'Showing off': When making a kick action this player generates 1MP if any of the dice come up as a 6. In addition he can spend that 1MP to make a 4'' dodge.
I see his profile card as:
MOV: 4''/6''
TAC: 6
KICK: 1/6''
DEF: 2+
ARM: 1
INF: 1/3
HP: 19
He would also have Gluttonous Mass and tough hide. (or at least one of them)
His Heroic would be 'Passing Gas': [3'' Aura] When 'Passing Gas' is played, all models within the aura are pushed 2'' directly away from [Player], any models still inside the aura after the push suffer the poison condition. Any player entering the Aura suffers the poison condition.
Belch's melee would be 1''.
His playbook would be 5 long (1 fewer than his TAC as it should be with brewers) and would be a mix of momentous and non-momentus KD's, pushes, 'foul burp' play and DMG.
So how do you like him? Have you been inspired to make your own? Let me know!
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