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Showing posts from May, 2016

An Alternate Future, Season X - Part One Seamstresses

Hello guild ballers!!    I am glad you have decided to come look at my blog again! A big read for you guys next where there is to be some fan fiction flavour fluf! AND some players to go along with it!   Hope you enjoy the read and the players!  This is only part one of my fan fiction, I have more !! Let’s not delay this any further and kick off with the story! An alternate Future, Season X: Part one: Seamstresses “Hello luv.” The voice startled Friday as she was smiling behind her cup of beer enjoying the story Spigot was telling for the hundredth time over.   The crowd always laughed it up, no matter how many times they’ve heard it before.   Some would even join in and almost sing the pointers together before bursting out in laughter, swinging the beer mugs high in the air, hands over each other’s shoulders in camaraderie.  She swung round and took a defensive stance towards this new customer she hadn’t seen come in. “At ease, luv, I’m not here to har

Game 13: Brewers VS Hunters - casual game

Hello Guild Ballers, Today (well yesterday, but who's keeping track of things like that anyway?) I got to play our local Pundit, Robin.  He plays Hunters so I was interested in seeing them for the first time! For my line-up I went with my basic 6: Tapper – Scum – Hooper – Spigot – Friday – Stave Robins line-up: Theron– Fahad – Zarola – Hearne – Egret - Jaecar -By now you guys should be used to it, so: no notes- Game summary:  A murder fest for Brewers.  Hunters are indeed a hard team to master.   Seeing them in action still doesn't give me a clue on how to play them. Turn 1: Brewers kicked of with Stave kicking the ball close to sidelines (hoping for a barrel lob and easy VP). * Theron went first and  came up to shoot an arrow in Stave's knee. After that he used Nature's Growth to block LOS towards the ball. (as I read it now it wasn't allowed there since it was within 3'' of fast terrain but hey it's a friendly match) with one influenc

Fan Fiction - Brewers - Tapper vs Esters - With or against the Masons?

Harmony busted open te door.  Hammer, sitting with his back to the door, didn’t flinch, yet seemed to know who just came flying in.  “So, what news, did your sister manage to claim Victory without me?” Harmony was crying.  “She did.” She sobbed. This made Hammer turn towards her. “Whats the matter girl?” “The bear ate away at her, her legs are smashed, mauled!  No way she’s going to play guild ball any time soon!”  Harmony flung herself around Hammers neck sobbing away at his chest, hiding her face as he raised from his chair. “I’ll go talk to the guildmaster then.” Hammer said “I’ll seek out the one who did it and I promise you, Harmony, We’ll bury a sledgehammer in their skull.  Tell me about it.”  Hammer pushed Harmony away, grabbing her by the shoulders and holding her at arms length.  In between blowing her nose and sobbing away Harmony told Hammer of what had gone down on the pitch.  Hammers face didn’t betray any emotion and after Harmony reached the end of her tale lea

Game 12 - Brewers VS Alchemists – Casual game

Hello Guild Ballers, Finally I got to play my friend since long, Wouter.  He's playing alchemists and to be honest I'm afraid of what they can do... I dropped Stave since I knew Midas was there but didn't know who to take instead.  I ended up picking Mash. Here’s my line-up: Tapper – Scum – Hooper – Spigot – Friday – Mash Wouter’s line-up: Midas – Flask – Calculus – Mercury – Venin - Snakeskin -Again no notes- This time I have an excuse since I came straight from work and forgot to pack half my stuff... Game summary: Turn 1: Brewers kicked of with Tapper kicking the ball way up there, close to the line-up. * Mercury picked up the ball and passed it to the back line, Snakeskin receives. after that, Mercury puts an AOE in front of Tapper just in case... * Mash walked his jog up towards the middle of the pitch. * Flask crawled a little closer. * Spigot came up and walked towards the middle putting tooled up on Hooper.  I forgot to stay more than 3" awa

Meet Necro figment of my imagination.

Hello guild ballers!! I created Necro for the morticians. He is a necromancer, resurecting the undead to help the team out. Meet: Necro, a Morticians player 30mm base – melee zone 1’’ Stats:                                        Mov: 5”/7” Tac: 4 Kick: 3/6” Def:4+ Arm: 1 INF: 2/4 HP: 12 Playbook: First row: M> -  >>  - M>< – 2DMG Seond row:  MT - M 1 DMG -  >> - MGB Character Plays: Resurect: Cost: 3 – Range 6” – Sustained Y Once per game [Necro] can put an undead player on the pitch using this character play. Life Drain: Cost: GB - Range 4" - Sustained N Target enemy model loses 2HP, [Necro] Gains up to 2 HP (a model may not gain HP above his max Health) If the enemy model suffers the taken out condition as a result of this play replace the model with a random undead player and remove all depletion counters from it.  This Character Play may only be used once per enemy model. Character Traits: Reanimate Once per turn when thi

Meet Shadow, a figment of my imagination.

Hello guild ballers!! I created Shadow thinking he is a spy, following people around undetected learning their secrets and thus manipulating the plans with precognition, tripping the plans up or even help with an assasination. Meet: Shadow , a union player 30mm base – melee zone 1’’ Stats:                                          Mov: 7”/9” Tac: 4 Kick: 2/5” Def:5+ Arm: 0 INF: 2/4 HP: 13 Playbook: First row: M< -   M <<   - M<< 1DMG – 2DMG Seond row:   GB   – T - 1 dMG -   M>< Character Plays: Shutout: Cost: 1 – Range 8” – Sustained Y If target enemy model has not activated this turn, it must be the last model the enemy team activates. This Character Play may only be used once per turn per team Marked Target: Cost:   1/GB – Range 8” – Sustained Y A friendly model that declares a Charge against the affected target enemy model gains [+0”/+2”] MOV.   This Character Play may only be used once per turn. Smoke Bomb: Co