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Showing posts from March, 2018

Playing a fun Masons list - game report

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Hello Guild Ballers, As my musings from last time were somewhat uncoördinated, so was my gameplay. I lost to Obulus 4-14. Obulus brought: Dirge, Cosset, Bonesaw, oGraves and Silence to the table. I brought the suggested bad fun list of Hammer, Marbles, oHarmony, Granite, Chisel, Lucky. Before hand I thought I could score with oHarmony at the very least, but man this team is INF hungry.  I ended up doing almost nothing with oHarmony and Chisel and used Granite, Lucky and Hammer most of the time.  Marbles was in the action most of the time, but without much to do. Short Summary: For Turn 1 on my side nothing much happened, I kept most of my players back and the morticians kicked the ball around, missed the pass to Bonesaw (typical) so the ball ended up on Silence instead of on Bonesaw - Bonesaw moved to midfield where I knocked him down after charging with Lucky.  After that Lucky dodged away and Silence dodged forward. Turn 2 put the hurt on Bonesaw, who still managed t

Prepping for a fun game

Hello Guild Ballers! Today I'm having another Fun game at my local gaming store... I'm following the fb-posts so these are up next:  Hammer - Marbles - oHarmony - Granite - Chisel - Lucky...   4               1              2                  2             2           2 (total INF pool of 13) Let's see if I can make them work. I think they'll get sliced up by Fillet, but not sure if the butchers are the team that will be fielded against me... Theory Crafting Since I'm not that familliar with playing the Masons I'll have a quick read through the cards first. Hammer A 5/7 that can become a 7/9 1" melee captain. With, Knockback and Stoic. momentum early in the playbook and give me that Iron fist for 2 DMG on 1, 3 on 3&4 4 on 5 and 5 on 6. 2/8 kick but can make it 3/8. 18 hitboxes and tough hide. Feels like a solo -tool me up- kill squad captain... Marbles Lose the Go Ape since I'm not playing Brick. 6/8 melee 1 with early Tac