Game 6 - Brewers VS Fish – tournament rules in effect for Take a Breather lad
Game 6
Hello Guild Ballers,
Last week I had 2 quick games in succession of eachother, this is the second.
I played my brewers and challenged the TO of ‘Take a Breather’ to come
and prep me for his tournament. Thank
you Dries Haemhouts for coming over and playing against me! I had a blast. Next time we’ll crack open the whiskey!!
For the 2nd game Dries asked me if I wanted to play against
his Fishermen. Not having seen them in
action yet, knowing they would probably score faster than I could say ‘do you
want another Duvel?’ I accepted and we had it on! (I did actually get the words
out of my mouth before the game started so we had another drink)
I used this line-up:
Tapper – Scum – Hooper – Spigot – Friday – Stave
Dries’s line-up:
Shark – Salt – Sakana – Snakeskin – Gutter – Greyscales
– Again I failed to take notes, I really need to work on this if I want
to bring a more accurate report next time.
Game summary:
I think I kicked with Stave, put up Hooper closer to the middle line as
bait for Gutter, who bought that play only to be barreled the turn after. Hooper was an auto-hit bringing him KD
towards my team but dragging Gutter with him.
Tapper took out Gutter quickly after that. Then the ball came closer at the feet of
Greyscales who passed to Sakana. I blocked easy passage to my goal with Spigot
and Friday, he used the other flank of where they were to fly Shark overthere. Next turn Tapper went for Shark, not killing
him but pushing him back a bit and knibling away at his health. Sakana dodged his way into Snapshot range but
got knocked of his feet by Stave who had to ‘ramming speed’ Friday out of his
way (also bringing her into range of Greyscales) That was a mistake, since Greyscales used her
to create enough momentum, dodge away, stand Sakana up and pass him the ball
leaving enough momentum to make a snapshot out of it. Sure, Stave was hindering the shot giving
Sakana only 2 dice to score with and no momentum left to bonus time it, but
still I held my breath. Sakana
missed. Tapper finished off Shark, Scum
picked up the ball after Friday went behind Tapper using ‘get over here’ on the
cat. Scum passed it to Friday and next
turn Friday turned it into a goal. 8-0
for the brewers. I doubt all my fish
games will go like this…
Where I improved my game:
I knew scoring was going to be the major game-plan for the
fishermen. So I looked for the first
opportunity I had to take out their disruptive player (Gutter) and tried to
keep all others engaged as much as possible, preferably KD’d. This seemded to work well.
What I need to remember :
This game was over so quickly I doubt there was anything I could’ve done
differently to improve the outcome. I do
need to remember announcing ‘shadowlike’ at the beginning of the turn, since I
had to ask Dries couple of times if he minded me adding the 2’’ after actually
moving the model for his jog first…
Stupid me (for forgetting to do it), friendly Dries (for allowing it)
Thoughts about my line-up:
I liked the standard line-up just fine. Didn’t miss Mash at all. Think I’ll leave him out till I put Esters on
the table one day… Some day… Maybe…
Overall idea of the game:
My game plan worked so well it had Dries baffled. He had to adapt to my game and on the
clock-thinking is a bit more stressfull, and harder to do than just going for
what you had in mind. I noticed I played
a lot swifter this time than I played against his brewers, needing less time to
think about what I’d do. This fast play
style might put off some of the opponents in a tournament. I should try to keep it up!
See you next time Guild Ballers!
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