Game 7 - Brewers VS Engineers – tournament rules in effect for Take a Breather lad

Game 7


Hello Guild Ballers,
As a last game before the tournament on Sunday 24/04/2016 I played yet again against Tom with his Engineers.

Here’s my line-up:
Tapper – Scum – Hooper – Spigot – Friday – Stave

Tom’s line-up:
Ballista – Mainspring – Ratchet – Salvo – Velocity - Colossus

-Again no notes-

Game summary:

Brewers kicked of with Stave and put Friday and Spigot at the front, looking to tackle the ball away from Velocity in turn 2.  Ballista made the error of charging Friday enabling Stave to barrel him into the Brewers grinding machine.  All the models were in the center of the field having fun… (well mine were).
Turn 2 goes to the engineers, but Tom fails to find a momentum-point for Velocity to score with.  So sad.  Friday goes in and manages to tackle the ball away, but is to far out for a goal-kick.  She throws some dirty knifes at Colossus, only to get her shins smashed and getting knocked down in response .   Spigot can’t do much to help her out since Colossus and Salvo are in his way.  Tapper puts the hurt in and earns the team 2VP through a take-out by knocking Ballista of the field into the medic room.
Turn 3 goes to the Engineers again.  Ballista comes back on for influence reasons.  Velocity Charges Friday and tackles the ball back off her.  Since I don’t have the momentum to stand Friday up for a charge and goal-kick yet:  I go for easy momentum and attack Colossus with Hooper. Friday walks up to Velocity calls Scrum to assist her and tackles twice to get the ball.  She decides not to go for the goal-kick (not enough influence) and Stave barrels Ratchet closer to the cluster in the middle.  For some reason the Engineers don’t mind that Friday has the ball, Brewers save up the momentum to take first turn next!
Turn 4 actually goes to the Brewers.  Friday shadow-likes away from Velocity and engages the KD’d Colossus.  She hits him couple of times for the momentum generation and has a dice pool of 4 to score the goal with, but fails…  Velocity puts up nimble and decides to take a parting blow to try and recover the ball.  Scum isn’t to happy about that and (mistakes are made) picks the hamstring result. (In hindsight this is not allowed since it’s a character play.  I should’ve gone for the 2 DMG without getting the momentum – it didn’t matter much since Velocity was not in range to snap the ball anyway. )  Spigot puts up times called to get himself 2’’ from the ball.  Tapper goes after Ballista again (who got barrelled in by Stave) takes him out and then goes for mainspring. (Tom concedes at this point)  This would’ve brought the score to 6-0 for brewers with Spigot likely to score next turn for the win (tournament only goes to 8 VP)

Where I improved my game:

Again I’ve used Ramming Speed on Stave to get him into a position where his barrel could do what I wanted.  I also put up his heroic twice so it would deal damage, that was a first. 

What I need to remember :

If I go for the footballing side I need to position Spigot better.   If I go for the beat-down, I need to position Spigot better so he can actually do something for his team.  I’m not setting him up to his maximum abilities.  Sure there are times when you need to activate a certain model to stop the opponent, but when the decision is made to go for a take-out on a model that has already activated, take the time to tool-up…

 Thoughts about my line-up:

I like this line-up.  I still don’t use Hooper to often, but his 2’’ range is very handy.  I might look at a Union model to try out next.

Overall idea of the game:

Big thumbs up to Tom who hasn’t given up on the engineers yet.  Sure he is looking to change his team and thinks about starting Union.  But he sunk his teeth in the idea of beating brewers at least once with his line-up.  I have half a mind of asking him if he wants me to play his engineers against him one time…  I’m kind of curious how I’d do with them.  Only danger is that I’ll like them and buy the team for myself.  (And as it is now I already have all of them apart from Engineers and Alchemists)

Keep track of this blog to see my slow progress on painting them up! (Except for my fishermen who are sent out for a commission paint-job)

See you next time Guild Ballers!

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