Game 40 - Using a Scalpel as a blunt force weapon... Not a good Idea.
Hello guild ballers!
Today we'll be looking at me fielding Scalpel to continue my series of losses. (not counting the demo games)
I brought Scalpel - Dirge - Silence - Cosset - Casket - Ghast to the field to go head on into a Smoke - Alchemists team piloted by Tom Lacore.
Tom fielded: Smoke - Flask - Mercury - Venin - Katalyst - Calculus.
I lost all my initiative rolls, even the ones where I got 1 or 2 MP more than Tom.
Here we go:
I kick off with Cosset and keep the ball on the left side of the pitch.
* I charge the bird in there for the "Singled out", it works.
* Calculus activates and throws an AOE out not hitting anybody, passes the ball to Smoke.
* Cosset goes crazy and charges into Venin and wastes the 2 inf for follow up swings. In total I get to do 5 damage to him, I expected more.
* Katalyst runs up to an obstruction to give himself cover
* Scalpel Charges into Venin, is unable to do a lot of damage so pushes him out of engagement with Dirge and Cosset, dodges away and 2nd winds herself back to the central field. I get the feeling I'm not supposed to kill the opponent the butcher way...
* Mercury throws the AOE on Scalpel burning her.
* Silence has a go on Venin, still not killing the bugger.
* Smoke activates copies some AOE's to distribute more conditions around my team.
* Ghast walks up in between Smoke and Katalyst not being able to do anything to either, but opening options for 2nd turn for both (Smoke after scoring - Katalyst if not)
* Flask runs into range of his bud Mercury.
* Casket tries to close a gap with is 40mm base forcing Smoke to go towards Ghast or Scalpel if a goal is to be made.
* Scalpel goes, uses her Legendary to pull Smoke closer (and also drags in Venin and Calculus a bit). Smoke is now within range for a charge I tackle the ball, take away some influence that goes to Mercury (since Flask was to far off) and I try to stack some damage on Smoke before push dodging out to pass the ball to Silence.
* Smoke activates, goes into Silence, tackles the ball back but is unable to do more that turn. I'm hoping for a beatdown...
* The bird ends between the goal and Smoke, who doesn't unpredictable away.
* Venin activates and hits Silence.
* Cosset charges (free) towards Smoke, who UM's away.
* Katalyst charges Ghast and puts rabid animal on him. I counterattack for a KD
* Casket charges towards Smoke but only gets 2 hits so is unable to Tackle the ball.
* Mercury tosses some fire on the board
* Silence (with no influence) positions himself to enage Smoke

* Flask goes to his friend (Mercury)
* Ghast walks away (oh he doesnt because of the movement restrictions on Rabid Animal and being on fire) The morticians are slowly crawling into their graves...
* Goalkick lands in front of Scalpel, who snaps the ball sprints up to even the score through a charge on Flask. 4-4
* Goalkick lands on Calculus who makes another goal for the Alchemists 4-8 to the alchemists.
* I charge Casket into Smoke after letting him dodge 4'' from a pass with the ball he got through a goal kick. (the ball sits on the bird now) forgetting the UM.
I only needed a push too... I would've casket timed that smoke there and then if not for UM ... (Smoke was at the edge of the board) I shrug it off with a face-palm and bite my lip.
* Venin activates and hits the bird, tackles the ball and dodges out of engagement to score a goal... 4-12.
4 - 12 to Alchemists... Guess I need some more practice.
That's all folks!
See you next time!
Today we'll be looking at me fielding Scalpel to continue my series of losses. (not counting the demo games)
I brought Scalpel - Dirge - Silence - Cosset - Casket - Ghast to the field to go head on into a Smoke - Alchemists team piloted by Tom Lacore.
Tom fielded: Smoke - Flask - Mercury - Venin - Katalyst - Calculus.
I lost all my initiative rolls, even the ones where I got 1 or 2 MP more than Tom.
Here we go:
I kick off with Cosset and keep the ball on the left side of the pitch.
Turn 1:
* Venin comes up to retrieve the ball and poisons himself to get better defense. The ball is passed to Calculus.* I charge the bird in there for the "Singled out", it works.
* Calculus activates and throws an AOE out not hitting anybody, passes the ball to Smoke.
* Cosset goes crazy and charges into Venin and wastes the 2 inf for follow up swings. In total I get to do 5 damage to him, I expected more.
* Katalyst runs up to an obstruction to give himself cover
* Scalpel Charges into Venin, is unable to do a lot of damage so pushes him out of engagement with Dirge and Cosset, dodges away and 2nd winds herself back to the central field. I get the feeling I'm not supposed to kill the opponent the butcher way...
* Mercury throws the AOE on Scalpel burning her.
* Silence has a go on Venin, still not killing the bugger.
* Smoke activates copies some AOE's to distribute more conditions around my team.
* Ghast walks up in between Smoke and Katalyst not being able to do anything to either, but opening options for 2nd turn for both (Smoke after scoring - Katalyst if not)
* Flask runs into range of his bud Mercury.
* Casket tries to close a gap with is 40mm base forcing Smoke to go towards Ghast or Scalpel if a goal is to be made.
Turn 2:
* Looking for MP to enable a goal Tom activates Calculus and blinds Scalpel who is now -2 MOV for being near Casket -2 MOV for being on fire and -2 MOV for blind. Thus thinking Smoke is safe from being charged and subsequently safe to stick the ball on. A pass is made, momentum is scored and a goal is imminent...* Scalpel goes, uses her Legendary to pull Smoke closer (and also drags in Venin and Calculus a bit). Smoke is now within range for a charge I tackle the ball, take away some influence that goes to Mercury (since Flask was to far off) and I try to stack some damage on Smoke before push dodging out to pass the ball to Silence.
* Smoke activates, goes into Silence, tackles the ball back but is unable to do more that turn. I'm hoping for a beatdown...
* The bird ends between the goal and Smoke, who doesn't unpredictable away.
* Venin activates and hits Silence.
* Cosset charges (free) towards Smoke, who UM's away.
* Katalyst charges Ghast and puts rabid animal on him. I counterattack for a KD
* Casket charges towards Smoke but only gets 2 hits so is unable to Tackle the ball.
* Mercury tosses some fire on the board
* Silence (with no influence) positions himself to enage Smoke

* Flask goes to his friend (Mercury)
* Ghast walks away (oh he doesnt because of the movement restrictions on Rabid Animal and being on fire) The morticians are slowly crawling into their graves...
Turn 3:
* Smoke activates, swings to gain momentum, moves all he can away from all my models and ends up behind the goal to score. 0-4 to the Alchemists.* Goalkick lands in front of Scalpel, who snaps the ball sprints up to even the score through a charge on Flask. 4-4
* Goalkick lands on Calculus who makes another goal for the Alchemists 4-8 to the alchemists.
* I charge Casket into Smoke after letting him dodge 4'' from a pass with the ball he got through a goal kick. (the ball sits on the bird now) forgetting the UM.
I only needed a push too... I would've casket timed that smoke there and then if not for UM ... (Smoke was at the edge of the board) I shrug it off with a face-palm and bite my lip.
* Venin activates and hits the bird, tackles the ball and dodges out of engagement to score a goal... 4-12.
4 - 12 to Alchemists... Guess I need some more practice.
That's all folks!
See you next time!
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