Game 41: a walk in the parc with Esters.
Hello Guild Ballers,
We're back with a game report and what a game it has been... In length, in suspence, ... an awesome game overall. I can only hope you enjoy this read as much as I enjoyed playing this out.
Oh on a side note, before you begin: The title is not doing the game any justice and is only there to get on Tom's tits. (Luv ya, Tom!) The struggle was real and my buttocks were clenched tight, I pitty the Flint looking for penetration during this game. (Or at any other time, really. I'm straight as an arrow but I'm looking at things from Flint's perspective and normally I'm all for tightness... Allas there's a thing as 'to tight')
This left me with one spot to be filled. I looked at Hooper, Spigot or Friday. Hooper has the reach, Friday the mobility and Spigot is the toolbox. For my final decision I turned my eye towards the Engineers themselves.
I expected Pin Vice - Mainspring - Ratchet - Hoist - Velocity and Colossus or Compound. That list has some close control so in the end that tipped the scales in favour of Spigot who could 'ball's gone' and laugh in the faces of 3 models in that line-up stealing the ball in one go.
This is my line-up:
Esters - Quaff - Mash - Spigot - Stoker - Stave.
The idea was to get Mash into snapshot range under protection of Esters. Keep Stave in the back to do some Barrel lobs on Mechanica's coming in with the ball, looking for a goal. Backed up by Stoker to retrieve the ball after and by quaff giving Stave the oportunity to 2nd wind back into relative safety - or enable Stoker to get the ball closer to Mash. Spigot would dance around Esters and utilize his toolbox to the maximum of his abilities.
At least that was my game plan on paper. (I actually made notes! towards this preparation! - no notes during the game though... but that never stopped me before)
I was pleased, and ready to head down to the venue of my local gaming club: The WEC. I could already taste the rich hop flavours on my taste buds filling my mouth with saliva in anticipation... (and again reading before posting). 2 Duvels went down the drain before my opponent arrived at the scene.
Here is his line-up:
Pin Vice - Mother - Hoist - Velocity - Colossus - Compound.
Not what exactly what I expected, but close enough.
Collossus had the ball and kicked of deep into my side of the board, near the goal.
* Pin Vice activated, put Controller and Alternator on Colossus, and then let him do the work.
* Colussus scurried over the patch of rough ground with his spiderlike legs and came to a brusk Stop hitting Stave, tackled the ball and used the scored momentum to attempt a shot on goal with 2 dice. GOAL for the Engineers and Brewers in the ropes with 0-4.
We kicked the ball in front of Mash who was able to snap it to him.
* Stave activated and no longer in posession of the ball decided to walk around Spiggot and punish Colossus for his actions. 6 Net hits, tempting to do the damage, but I went for the momentous KD. The Brewer crowd went wild and demanded blood to be spilled!
* Hoist activated and targeted Stave spouting : "I'll copy that Barrel lob you have there fatso..." At this point I stood there perplexed, what was happening? Even if I killed Colossus at this point I'd be 2-4 behind, I feared for the brewers and bit my lip. I didn't want to give up so took a deep breath and looked beyond the current situation, there is only one way to go and that is forward!
* Esters filled her lungs and bellowed the song of strength on herself, walked up to colossus and killed him 2-4 to Brewers. The fans calmed down, realising this was only the beginning... and killing the engineers that score would not bring victory.
* Compound moved up so he's 4" from the goal anticipating a countergoal.
* Stoker moved up field and threw fire on Hoist.
* Mother moved to the middle and threw a nest marker on the middle of the field on my side.
* Mash moved up to within 4" of Spigot, passed the ball to Esters and dodged further up the field but still within 4" of Esters.
* Velocity came on the left side of the pitch preparing to steal the ball next turn.
* Quaff moved to the center of the field trying to block a direct line to the ball.
After killing Colossus I had a heap of momentum, it payed off. First activation was for the brewers:
Colossus stayed off the board for more HP
* Mother activated and came towards Stoker putting a nest marker right behind him.
* Stave Jogged back towards the goal
* After carefull and long consideration, measuring, planning and contemplating Tom came to the conclusion it was not possible to steal the ball from Esters at this time. Pin Vice lacked one influence to do so. Velocity charged Mash, who dodged away with UM and triggered the nest marker in the middle setting himself on fire. Tom passes the activation.
- I then told Tom he wouldn't have been able to pull off his Pin Vice move, even with the extra influence due to UM on Mash. -
* Quaff sniffed up the wooden leg of Velocity and raised his own to mark some teritory. Then he gave 2nd wind to Esters
* Pin Vice took advantage of Mash having UM'd and charged in. Tom fell out of love with his dice after I put up defensive stance and al the rest of his rolls resulted in a total of 4 DMG and some possible dodges, I can't remember.
* Spigot jogged a bit without doing anything only so he could see what the Engineers had up their sleeve next.
* Compound dusted the mud of his boots and glared at Stoker, but didn't move.
* Esters jogged towards the wall, threw an AOE of fire on Pin Vice and Velocity but failed to hit, next tried to hit Hoist with the rough ground, missed. Then second winded further behind the wall.
* Hoist hit Stoker, only managed to dodge away.
* Mash activated and took his helmet of for a moment to look around, figured all was well, sunk the thing back over his eyes and passed the turn.
Colossus came back on - I lost initiative and played home crowd for 1MP.
* I deem the ball is in a safe position and use Stoker to charge Mother hiding behind her 40mm base preventing Compound from charging me. Mother survives the assault, but at least the nest marker is removed.
* Pin Vice, short of memory as she is, charges Mash, who UM's away ending her activation with a failed charge, thus wasting the 4 INF still left on her. And the ball still in relative safety.
* Quaff dances around Velocity.
* Hoist measures around 50-times to find a way towards the ball, fails to do so and calls out to Velocity. Velocity takes the turn tries to hit Quaff, fails to land a hit, does so again, and fails again. Frustrated and pulling his hairs out, the Engineers coach tells her to forget about the dog and put nimble up. She obays.
* Spigot engages Pin Vice making use of the cover the wall provides.
* Compound stays put.
* Stave goes towards Pin Vice engaging her.
* Hoist moves up to help his captain trying out the barrel lob. The barrel explodes only hitting Spigot and Stave.
* Mash spends momentum to stand Stave up and trundles up the Rough ground and finishes off Mother. Spiderlegs everywhere and 4-4 to the brewers.
* Having lost Mother last activation is for the brewers and Esters gives up a momentum to get to her feet. She then retrieves the ball staying engaged by Colossus all the time and then approaches him singing her loudest song yet. She racks up momentum, knocks him down and Damages him.
Up on MP the Brewers seize the initiative and go first.
* Pin Vice activates, she Alternates and Controls Hoist so he can activate next and abuses Spigot who is still rolling in the grass rubbing the brew out of his eyes.
* Hoist then clears the burning condition, scoots towards the ball snapping it and passes the turn.
* "Time to set up a goal" the brewers think - aka get Compound out of the way - Stoker sprints in and pops the GM, then goes for the KD.
* Velocity activates hits the dog and dodges away for a sprint towards the wall, thinking she can be of use to Hoist next turn.
* Mash walks into Compound and sets himself within 6" of the goal, swings his bat into the fat belly of Compound and wraps for 2 times a momentous push and gets him out of his way, further away than 4" from the goal but still engaged by Stoker.
*Compound gives up movement to stand up.
* Spigot stands up, engaging Pin Vice.
* Stave barrel lobs on Pin Vice who slides away from Spigot as a result.
* Quaff, left alone is looking for a bone and trots to the center of the field in front of Stave.
Colossus comes back on the field, carefully measuring where he can hinder Esters the most since he can't engage her. He's desparate to protect Hoist from Helga's (Esters) wrath.
* Hoist walks around towards Colossus, gives him the ball and triggers GM on Esters.
* Quaff runs up towards Velocity and hopes this prevents Colossus from giving the ball to the puppet.
*Compound sets himself within 4" of the goal.
* With Mash within Snapshot range, and a possible steal from Spigot, I set up Stoker so he can pass the ball to Mash should he get it from Spigot... (a lot of IF's there) To do so he triggers GM on Compound, swings again for a KD and moves towards the wall but not far enough to actually engage Velocity.
* Velocity feels surrounded and wants to get away. Tom doesn't check Quaff's playbook and tries to hit the dog for some dodges but has an epic dice let-down. Ready to say 'done' I remind him he could just move and take a parting blow if he so wishes. This leads him to read Quaff's playbook and brings more frustration with it. (aka "why did I not move away and use the influence for something else?") - Long story short, Velocity pets the dog and jumps over the wall. Quaff, not pleased with his new found friend leaving him all alone, bites down in Velocity's wooden buttocks for 2 damage on a parting blow.
* Stave sees Veloctiy is going to ask the ball from Colossus and throws a barrel at her, to no effect.
*Colossus fails the pass to Velocity. The ball bounces against the wall and stops dead next to it.
*Allas, neither Mash OR spigot can get to the ball. Spigot decides to do nothing. (Or at least nothing I can remember, maybe he went sooner in the activation order and did a tooled up, but if he did, I can't remember)
* Pin Vice stands up gives herself some extra movement and runs towards The ball. Maybe she'll succeed at passing that ball... Yeah, Velocity gets it.
* Mash swings once - more to annoy Compound than to hurt him...
Brewers get the initiative again and before activations the pitch looks like this:
I go crazy, Tom can't believe the luck I had with dice rolls here.
The ball gets kicked in on colossus
* Colossus gets the ball and passes to Pin Vice.
* Stave activates, barrel lobs Pin Vice and Velocity, I bonus Time the barel on Pin Vice and toss her backwards. She's KD and the ball is loose. The barrel also hits Velocity who's now KD and pushed against the obstructive wall and Spigot.
* Velocity stands up hits spigot and dodges out of engagement.
* Esters Walks around Hoist to hit him with a song of Strenght. He survives.
* Pin Vice activates, pops her legendary, uses MP to stand up and alternates herself forwards, grabbing the ball first. At the end of her advancement she passes to Velocity, who uses the oil token to pass back, but not before Pin Vice dodged 4" forwards herself. Then the dilemma shows itself. Dodging another 4" forwards towards the goal avoiding Stave strands her with no momentum. Dodging into engagement with Stave sucks up at least 2 more INF, to dodge close enough - but with a KD on 1 Stave is not a guy you get to hit twice. So Tom takes the option to dodge away from Stave with the ball.
* Seeing the danger we're in we need to win the momentum race. Stoker goes into Colossus and picks all momentus results (3DMG on the charge, KD on the 2nd swing and double push without pushing as third swing)
* Hoist hits esters taking away the gluttenous mass, and hits again, but to no much avail.
* Quaff goes in to engage Pin Vice.
* Compound gives up his movement to stand up.
* Mash is fine where he is.
Here is the board before Turn 7 starts but with influence distribution. (I won initiative)
To be honest, it could have gone all tits up for me if the yolo shot on goal snapshot failed, but it didn't. That play made my game, made my day, made my week. When plays like that succeed it's food for my addiction called Guild Ball...
I was a bit worried to play without Friday, but I wanted Mash. Stave saved me from a counter-goal that could've put an 8 on the board for Engineers. And let Stave be the player I would've swapped out for Friday...
I love the dog, his 4/1 and 10 HP, even the playbook that isn't suited for actually stopping a model through a parting blow.
Stoker didn't stick around Stave all that much so I played most of the game with only 11 INF on the board. I'm not sure if I like Stoker over Hooper, Stoker plays better with the ball and has a better defense and playbook imo. But Hooper is a killing machine that brings another influence and 2" reach. We'll see what season 3 brings for them I guess...
I'll remember this game for a very long time . I had fun!
That's it, see you next time!
Bob Out.
We're back with a game report and what a game it has been... In length, in suspence, ... an awesome game overall. I can only hope you enjoy this read as much as I enjoyed playing this out.
Oh on a side note, before you begin: The title is not doing the game any justice and is only there to get on Tom's tits. (Luv ya, Tom!) The struggle was real and my buttocks were clenched tight, I pitty the Flint looking for penetration during this game. (Or at any other time, really. I'm straight as an arrow but I'm looking at things from Flint's perspective and normally I'm all for tightness... Allas there's a thing as 'to tight')
Preparation:
Having painted up Quaff I was keen on using him. I also wanted to give Esters another go so Esters and Quaff were 'auto include' into my line-up. Knowing I was up against Engineers I was reluctant to put Stave in my list, but the only FB suggestion I got included Stave and Stoker and I was receptive to the idea. Thus my team already had a captain and two models. Playing Esters I wanted Mash to show he was the better half of the marriage and the Alpha-dog whose heels Quaff would lick.This left me with one spot to be filled. I looked at Hooper, Spigot or Friday. Hooper has the reach, Friday the mobility and Spigot is the toolbox. For my final decision I turned my eye towards the Engineers themselves.
I expected Pin Vice - Mainspring - Ratchet - Hoist - Velocity and Colossus or Compound. That list has some close control so in the end that tipped the scales in favour of Spigot who could 'ball's gone' and laugh in the faces of 3 models in that line-up stealing the ball in one go.
This is my line-up:
Esters - Quaff - Mash - Spigot - Stoker - Stave.
The idea was to get Mash into snapshot range under protection of Esters. Keep Stave in the back to do some Barrel lobs on Mechanica's coming in with the ball, looking for a goal. Backed up by Stoker to retrieve the ball after and by quaff giving Stave the oportunity to 2nd wind back into relative safety - or enable Stoker to get the ball closer to Mash. Spigot would dance around Esters and utilize his toolbox to the maximum of his abilities.
At least that was my game plan on paper. (I actually made notes! towards this preparation! - no notes during the game though... but that never stopped me before)
I was pleased, and ready to head down to the venue of my local gaming club: The WEC. I could already taste the rich hop flavours on my taste buds filling my mouth with saliva in anticipation... (and again reading before posting). 2 Duvels went down the drain before my opponent arrived at the scene.
Here is his line-up:
Pin Vice - Mother - Hoist - Velocity - Colossus - Compound.
Not what exactly what I expected, but close enough.
* The Game:
After putting some terrain on the board we rolled and I chose to receive.Collossus had the ball and kicked of deep into my side of the board, near the goal.
Turn one:
* Spigot went and picked the ball up, tooled up Esters and passed the ball to Stave.* Pin Vice activated, put Controller and Alternator on Colossus, and then let him do the work.
* Colussus scurried over the patch of rough ground with his spiderlike legs and came to a brusk Stop hitting Stave, tackled the ball and used the scored momentum to attempt a shot on goal with 2 dice. GOAL for the Engineers and Brewers in the ropes with 0-4.
We kicked the ball in front of Mash who was able to snap it to him.
* Stave activated and no longer in posession of the ball decided to walk around Spiggot and punish Colossus for his actions. 6 Net hits, tempting to do the damage, but I went for the momentous KD. The Brewer crowd went wild and demanded blood to be spilled!
* Hoist activated and targeted Stave spouting : "I'll copy that Barrel lob you have there fatso..." At this point I stood there perplexed, what was happening? Even if I killed Colossus at this point I'd be 2-4 behind, I feared for the brewers and bit my lip. I didn't want to give up so took a deep breath and looked beyond the current situation, there is only one way to go and that is forward!
* Esters filled her lungs and bellowed the song of strength on herself, walked up to colossus and killed him 2-4 to Brewers. The fans calmed down, realising this was only the beginning... and killing the engineers that score would not bring victory.
* Compound moved up so he's 4" from the goal anticipating a countergoal.
* Stoker moved up field and threw fire on Hoist.
* Mother moved to the middle and threw a nest marker on the middle of the field on my side.
* Mash moved up to within 4" of Spigot, passed the ball to Esters and dodged further up the field but still within 4" of Esters.
* Velocity came on the left side of the pitch preparing to steal the ball next turn.
* Quaff moved to the center of the field trying to block a direct line to the ball.
After killing Colossus I had a heap of momentum, it payed off. First activation was for the brewers:
Colossus stayed off the board for more HP
Turn two:
* Stoker charged Hoist who was on fire hoping to take advantage of his burning passion. Some bad rolls a minor bit of damage and a momentous push later I passed the turn with lead in my shoes. This was not going well. Dice-Fail or bad move on my part? Did I offend the old gods in some way? My shoulders slacked.* Mother activated and came towards Stoker putting a nest marker right behind him.
* Stave Jogged back towards the goal
* After carefull and long consideration, measuring, planning and contemplating Tom came to the conclusion it was not possible to steal the ball from Esters at this time. Pin Vice lacked one influence to do so. Velocity charged Mash, who dodged away with UM and triggered the nest marker in the middle setting himself on fire. Tom passes the activation.
- I then told Tom he wouldn't have been able to pull off his Pin Vice move, even with the extra influence due to UM on Mash. -
* Quaff sniffed up the wooden leg of Velocity and raised his own to mark some teritory. Then he gave 2nd wind to Esters
* Pin Vice took advantage of Mash having UM'd and charged in. Tom fell out of love with his dice after I put up defensive stance and al the rest of his rolls resulted in a total of 4 DMG and some possible dodges, I can't remember.
* Spigot jogged a bit without doing anything only so he could see what the Engineers had up their sleeve next.
* Compound dusted the mud of his boots and glared at Stoker, but didn't move.
* Esters jogged towards the wall, threw an AOE of fire on Pin Vice and Velocity but failed to hit, next tried to hit Hoist with the rough ground, missed. Then second winded further behind the wall.
* Hoist hit Stoker, only managed to dodge away.
* Mash activated and took his helmet of for a moment to look around, figured all was well, sunk the thing back over his eyes and passed the turn.
Colossus came back on - I lost initiative and played home crowd for 1MP.
Turn three:
* Colossus activates first and "charges" Esters making good use of his 2" reach. Triggering GM, then goes with a KD next instead of a Tackle, the ball scatters behind Esters leaving Colossus baffled.* I deem the ball is in a safe position and use Stoker to charge Mother hiding behind her 40mm base preventing Compound from charging me. Mother survives the assault, but at least the nest marker is removed.
* Pin Vice, short of memory as she is, charges Mash, who UM's away ending her activation with a failed charge, thus wasting the 4 INF still left on her. And the ball still in relative safety.
* Quaff dances around Velocity.
* Hoist measures around 50-times to find a way towards the ball, fails to do so and calls out to Velocity. Velocity takes the turn tries to hit Quaff, fails to land a hit, does so again, and fails again. Frustrated and pulling his hairs out, the Engineers coach tells her to forget about the dog and put nimble up. She obays.
* Spigot engages Pin Vice making use of the cover the wall provides.
* Compound stays put.
* Stave goes towards Pin Vice engaging her.
* Hoist moves up to help his captain trying out the barrel lob. The barrel explodes only hitting Spigot and Stave.
* Mash spends momentum to stand Stave up and trundles up the Rough ground and finishes off Mother. Spiderlegs everywhere and 4-4 to the brewers.
* Having lost Mother last activation is for the brewers and Esters gives up a momentum to get to her feet. She then retrieves the ball staying engaged by Colossus all the time and then approaches him singing her loudest song yet. She racks up momentum, knocks him down and Damages him.
Up on MP the Brewers seize the initiative and go first.
Turn Four:
* Esters finishes what she started and takes out Colossus, stalling the footbalgame with a jog afterwards and a kick into nothingness. The ball ends far up the right field in my opponents half, out of Hoist's reach. More swearing on the Engineers side and acknowledgement of my appologizing statement : "Sorry Tom, I'll play it dirty" as I kicked it there. 6-4 to Brewers.* Pin Vice activates, she Alternates and Controls Hoist so he can activate next and abuses Spigot who is still rolling in the grass rubbing the brew out of his eyes.
* Hoist then clears the burning condition, scoots towards the ball snapping it and passes the turn.
* "Time to set up a goal" the brewers think - aka get Compound out of the way - Stoker sprints in and pops the GM, then goes for the KD.
* Velocity activates hits the dog and dodges away for a sprint towards the wall, thinking she can be of use to Hoist next turn.
* Mash walks into Compound and sets himself within 6" of the goal, swings his bat into the fat belly of Compound and wraps for 2 times a momentous push and gets him out of his way, further away than 4" from the goal but still engaged by Stoker.
*Compound gives up movement to stand up.
* Spigot stands up, engaging Pin Vice.
* Stave barrel lobs on Pin Vice who slides away from Spigot as a result.
* Quaff, left alone is looking for a bone and trots to the center of the field in front of Stave.
Colossus comes back on the field, carefully measuring where he can hinder Esters the most since he can't engage her. He's desparate to protect Hoist from Helga's (Esters) wrath.
Turn Five:
* Esters activates. Due to Colossus being in the way I can't charge Hoist without taking a parting blow. She decides to Sing herself 'Swiftly as the wind' and sprints around Colossus avoiding being engaged by hem to get to Hoist, 4 INF left to Tackle the ball. I only get to push Hoist around and on the last swing get to trigger Sturdy, hoping a counterattack or parting blow might knock him down. I opt not to tackle the ball since Colossus is there to just take the ball back and pass it to velocity. And Hoist could possibly go down if I decide to bring Stoker into the fight...* Hoist walks around towards Colossus, gives him the ball and triggers GM on Esters.
* Quaff runs up towards Velocity and hopes this prevents Colossus from giving the ball to the puppet.
*Compound sets himself within 4" of the goal.
* With Mash within Snapshot range, and a possible steal from Spigot, I set up Stoker so he can pass the ball to Mash should he get it from Spigot... (a lot of IF's there) To do so he triggers GM on Compound, swings again for a KD and moves towards the wall but not far enough to actually engage Velocity.
* Velocity feels surrounded and wants to get away. Tom doesn't check Quaff's playbook and tries to hit the dog for some dodges but has an epic dice let-down. Ready to say 'done' I remind him he could just move and take a parting blow if he so wishes. This leads him to read Quaff's playbook and brings more frustration with it. (aka "why did I not move away and use the influence for something else?") - Long story short, Velocity pets the dog and jumps over the wall. Quaff, not pleased with his new found friend leaving him all alone, bites down in Velocity's wooden buttocks for 2 damage on a parting blow.
* Stave sees Veloctiy is going to ask the ball from Colossus and throws a barrel at her, to no effect.
*Colossus fails the pass to Velocity. The ball bounces against the wall and stops dead next to it.
*Allas, neither Mash OR spigot can get to the ball. Spigot decides to do nothing. (Or at least nothing I can remember, maybe he went sooner in the activation order and did a tooled up, but if he did, I can't remember)
* Pin Vice stands up gives herself some extra movement and runs towards The ball. Maybe she'll succeed at passing that ball... Yeah, Velocity gets it.
* Mash swings once - more to annoy Compound than to hurt him...
Brewers get the initiative again and before activations the pitch looks like this:
Turn Six:
* Spigot has a master plan... Totally in sync with my "you only live once" philosophy he charges Velocity, triggers the "Ball's gone" ignoring the close controll and gives the ball to himself. He then swings again, only doing 1 DMG (no momentum). With the last influence he kicks the ball to Stoker to set the YOLO-play in motion. Three dice to get a TN of 4 (-1 from Velocity +1 from his aura). We nail it 1 MP. We slam the one touch football card on the table and Stoker passes the ball to Mash, 3 dice, TN 4. We get it! Mash now declares he'll do a snap shot. 3 dice (since Compound is still KD. TN is 2x 4+ ... (I forgot to take the momentum from the last pass action or I would've bonus timed since Mash snaps for only 1.) I roll a 2 and a 4, I'm looking for the third dice , it bobbed away from the other 2... It's a 5! SCORE!! 10-4 to the brewers!I go crazy, Tom can't believe the luck I had with dice rolls here.
The ball gets kicked in on colossus
* Colossus gets the ball and passes to Pin Vice.
* Stave activates, barrel lobs Pin Vice and Velocity, I bonus Time the barel on Pin Vice and toss her backwards. She's KD and the ball is loose. The barrel also hits Velocity who's now KD and pushed against the obstructive wall and Spigot.
* Velocity stands up hits spigot and dodges out of engagement.
* Esters Walks around Hoist to hit him with a song of Strenght. He survives.
* Pin Vice activates, pops her legendary, uses MP to stand up and alternates herself forwards, grabbing the ball first. At the end of her advancement she passes to Velocity, who uses the oil token to pass back, but not before Pin Vice dodged 4" forwards herself. Then the dilemma shows itself. Dodging another 4" forwards towards the goal avoiding Stave strands her with no momentum. Dodging into engagement with Stave sucks up at least 2 more INF, to dodge close enough - but with a KD on 1 Stave is not a guy you get to hit twice. So Tom takes the option to dodge away from Stave with the ball.
* Seeing the danger we're in we need to win the momentum race. Stoker goes into Colossus and picks all momentus results (3DMG on the charge, KD on the 2nd swing and double push without pushing as third swing)
* Hoist hits esters taking away the gluttenous mass, and hits again, but to no much avail.
* Quaff goes in to engage Pin Vice.
* Compound gives up his movement to stand up.
* Mash is fine where he is.
Here is the board before Turn 7 starts but with influence distribution. (I won initiative)
Turn 7:
* Esters has to activate and delete Colossus for the third time. Only needing 3 HP with 5 INF. Tom concedes. 12-4 to brewers.To be honest, it could have gone all tits up for me if the yolo shot on goal snapshot failed, but it didn't. That play made my game, made my day, made my week. When plays like that succeed it's food for my addiction called Guild Ball...
Thoughts about my line-up:
I liked the line-up very much.I was a bit worried to play without Friday, but I wanted Mash. Stave saved me from a counter-goal that could've put an 8 on the board for Engineers. And let Stave be the player I would've swapped out for Friday...
I love the dog, his 4/1 and 10 HP, even the playbook that isn't suited for actually stopping a model through a parting blow.
Stoker didn't stick around Stave all that much so I played most of the game with only 11 INF on the board. I'm not sure if I like Stoker over Hooper, Stoker plays better with the ball and has a better defense and playbook imo. But Hooper is a killing machine that brings another influence and 2" reach. We'll see what season 3 brings for them I guess...
Thoughts about the game in general:
My god, I can't kill the ball against this team. With Velocity on one side, colossus in the middle and Hoist on the other side all backed up by a very mobile Pin Vice they can get the ball from almost everywhere. Thank the old gods for gluttenous mass and unpredictable movement. But the Colossus move on turn 1 is a lesson learnt.I'll remember this game for a very long time . I had fun!
That's it, see you next time!
Bob Out.
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